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Global Higher Education Game-Based Learning Market Size Booming At CAGR of 13.95% Over 2016-2020 Technology Articles | August 4 Amani Hooker Big Tall Jersey , 2016

MarketResearchReports.Biz presents this most up-to-date research on "Global Higher Education Game-Based Learning Market 2016-2020"


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About Higher Education Game-Based Learning


Serious games used in higher education are an effective way to engage students in learning activities, since they stimulate cognitive processes like problem-solving and deductive and inductive reasoning abilities. They also improve skills, which are needed for success in professional life, such as decision-making and multitasking. They enable higher education students to acquire knowledge about complex and technical subject matter with greater interest by capturing the attention of students effectively. The learning stance of students is changed from passive learning to active participation.


Technavios analysts forecast the global higher education game-based learning market to grow at a CAGR of 13.95%. during the period 2016-2020.


Covered in this report


The report covers the present scenario and the growth prospects of the global higher education game-based learning market for 2016-2020. To calculate the market size Nate Davis Big Tall Jersey , the report considers the revenue generated from the sales of digital serious and simulation games, catering to the higher education segment.


The market is divided into the following segments based on geography:
APAC
Europe
North America
ROW


Get The Sample Copy Of This Report: http:www.marketresearchreports.bizsamplesample768155


Technavio's report, Global Higher Education Game-Based Learning Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.


Key vendors


McGraw-Hill Education
PlayGen
Toolwire
Totem Learning


Other prominent vendors


Lumos Labs
Triseum
Designing Digitally
Forio
Innovative Dutch
LearningWare
OakTree Simulations
Rosetta Stone
Triad Interactive Media


Get Technavio Market Research Reports Repository: http:www.marketresearchreports.bizpublisher73


Market driver


Rising enhancement of student and faculty experience
For a full A.J. Brown Big Tall Jersey , detailed list, view our report


Market challenge


Weak metrics to assess effectiveness of games
For a full, detailed list, view our report


Market trend


Rising use of AR and VR in game-based learning
For a full Jeffery Simmons Big Tall Jersey , detailed list, view our report


Key questions answered in this report


What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?


You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.


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Online Olympic Game Tickets: Start early to get Best Seats!

Posted On : Aug-16-2011 | seen (188) times | Article Word Count : 525 |

The 2012 Summer Olympics is one of the most anticipated games coming in next summer which would send a wave of excitement all throughout the world.
We all know that the 2012 summer olympic games are round the corner and all the sports fans are eagerly waiting for this event which is going to be held next summer at London Corey Davis Big Tall Jersey , United Kingdom. There is an estimate of about more than 8 million olympic game tickets which are going to be available. This includes all the many events which would take place. There would also be a few free events which would take place where there is no ticket necessary to watch these events. The tickets would be sold on the official World Olympics website and they range from 拢20 to almost 拢2,000.

Olympic Games:

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